Not only are the characters beautifully rendered and animated (although some may find the depiction of the female form unnecessary), but the 15 character classes - ranging from sub-types of humans, elves, orcs, lizardmen, the undead hordes etcetera - are also visually distinctive. It’s all about collecting and levelling up a four-man squad of fantasy characters (called Champions) and that is made very clear from the get go. The first thing that impresses, however, is the game’s sheer graphic quality. But, at heart, its most successful games have always been about appealing to and monetising core, competitive gaming, and that pedigree certainly shines through in Raid: Shadow Legends. Over the years, it’s shown its sensitive side, releasing a surprising number of casual and social games including match-three puzzlers, builders and slots. This time we're looking at Plarium’s turn-based squad RPG Raid: Shadow Legends.īest known for 4X games such as Vikings and Stormfall, (and its $500 million acquisition by gambling outfit Aristocrat in 2017), Israeli developer Plarium has always experimented with new genres. In each instalment, we consider how well a developer has designed its in-app purchase retailing to work alongside the overall gameplay and metagame experience. Welcome to The In-App Purchase Inspector – our regular look at free-to-play mobile game monetisation from the consumer's perspective.
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