![]() Lategame is basically just like midgame, but higher difficulty and min-/maxing the stats on the same pieces of gear over and over again until theyre perfect. In the midgame, when you basically have access to every legendary (yes, endgame is something different, ill explain later), you can choose your playstyle more freely again, by building with specific legendarys around specific sets. Especially next season when his trag oul set gets the needed rework. 3 - Physics Killing ennemies feels good right from the get go. 2 - Huge numbers appear on screen, making you feel good. You get to blow shit up really fast compared to PoE. Id still say tho, that necro is a pretty damn fun character to play. I used to play D3:RoS because : 1 - You play for 2 weeks casually and you get the exact gear to play the best build for your class. All classes have such legendary +xxx% damage affixes making your build defined by drops rather than choice. Effektively making you deal 41 times damage if 10 monster are around you, making the use of every other spell obsolete.Īnd that is not specific to necros. For example, theres a 2hand-scythe that buffs the nova damage by 400% for every monsters nearby. The legendarys percentage buffs of specific skills got pretty outrageous. The build in d3 at least isnt defined by you skillchoice but rather more based on your dropluck. But since youre on 6 skills available and dont really need to spec into one of those specific, you can have skeletons besides novas or bonespears with similar effectiveness. Like, summoning 20 skeletons in d2 and then waiting for them to kill everything was a viable option. Id say, the diablo 3 necromancer is in a much more active role than it was in d2.
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